PTENES
TRACK 2

🧩 Resource Library

The 81 templates organized into 9 categories. Each module breaks down one category with real code examples from the files templates/*.tsx — you understand what each template does, which hook it uses, and when to choose it.

9
Modules
81
Templates
~6h
Duration
Inter
Level
81 Templates 9 categories ✍️ Text 📊 Charts 🎞️ Content 🎬 Transitions 🖼️ Image 🌌 Backgrounds ™️ Logo Your Video ready-made templates 🎬 .mp4 rendered

Learning path map

Detailed content

2.1~40 min

✍️ Text Animations

9 templates for animating text in radically different ways: reveal it character by character, bounce with spring, RGB flicker, float in a sine wave, type with a cursor, and more. The module explains which hook each one uses and when to choose each style.

What it is:

Splits the string into an array of chars; each character has a from staggered by index. The result is a reveal from left to right, one letter at a time.

Why learn:

Fundamental stagger pattern — the same logic applies to words, lines, and any list of elements.

Key concepts:

interpolate with clamp · stagger by index · Sequence per element.

What it is:

Uses spring() with high stiffness to give the text entrance that organic "bounce".

Why learn:

Demonstrates how spring replaces manual easing for convincing physical entrances.

Key concepts:

spring({ fps, frame }) · stiffness / damping · multiply by scale or translateY.

What it is:

Three copies of the text with random translateX and separate red/green/blue color channels, interpolated with irregular pulses.

Why learn:

Shows how to layer elements with position absolute and mix-blend-mode for visual effects without an external library.

Key concepts:

random("seed") for position · mix-blend-mode · pulse with multi-keyframe interpolate.

What it is:

Each character oscillates with Math.sin(frame / 10 + i * 0.5), creating an organic wave that moves across the text.

Why learn:

Teaches how to use trigonometry directly in the frame for periodic motion without keyframes.

Key concepts:

Math.sin(frame) · phase offset by index · amplitude × sine.

What it is:

Reveals one character at a time by deriving the number of visible characters from Math.floor(frame / charsPerFrame). The cursor blinks with interpolate.

Why learn:

Classic pattern for animated captions and subtitles, ideal for tutorials and code presentations.

Key concepts:

dynamic slice · Math.floor · cursor with pulsing opacity.

What it is:

Four variations: bubble-pop (scale 0→1.2→1 with spring), pulsing-text (continuous breathing with a sine wave), popping-text (each word with an independent scale-pop), slide-text (translateX/Y with easing out).

Why learn:

Compare how the same intent ("attention-grabbing text") results in completely different code depending on the desired style.

Key concepts:

spring for an organic pop · sine for a continuous loop · interpolate+easing for a directional slide.

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2.2~45 min

📊 Charts & Data

9 templates that turn numbers into animated visuals: growing SVG bars, drawn lines, sliced pie charts, numeric counters, and progress rings. They all use SVG with interpolate—no external charting library.

What it is:

Each bar has a height calculated with interpolate(frame, [i*3, 15+i*3], [0,1], {extrapolateRight:"clamp"}) — grow in a stagger and stop at the final value.

Why learn:

Canonical stagger model with SVG — a recurring pattern in line, area, and donut charts.

Key concepts:

stagger by index · SVG rect height · extrapolateRight clamp.

What it is:

Uses stroke-dashoffset animated to create the illusion of a line being drawn from left to right.

Why learn:

The dashoffset technique works with any SVG path—curves, arrows, complex shapes.

Key concepts:

stroke-dasharray = total length · dashoffset from full length to 0 · getTotalLength().

What it is:

Slices calculated via path d="M cx cy L x1 y1 A r r 0 flag 1 x2 y2 Z". The donut adds a white circle in the center with an animated metric inside.

Why learn:

Teaches SVG arc geometry — the most commonly used path type in complex charts.

Key concepts:

angle by percentage · arc flag · donut hole with circle + metric text.

What it is:

Interpolates from 0 to the target value and formats with toLocaleString() — displays "1.234.567" counting frame by frame.

Why learn:

A numeric counter is one of the most requested components in marketing and results videos.

Key concepts:

interpolate → Math.floor → toLocaleString · ease-out easing · suffix (K, M).

What it is:

circular-progress uses dashoffset on an SVG circle; progress-bars uses width% with interpolate — both show the percentage of progress.

Why learn:

Two progress paradigms: circular SVG vs. linear HTML — covers 99% of use cases.

Key concepts:

circumference = 2πr · proportional dashoffset · width% with transition clamp.

What it is:

comparison-chart animates two groups side by side with a delay between them; area-chart fills the area beneath the line with a closed path and SVG gradient.

Why learn:

Demonstrates the composition of multiple SVG elements with independent timing in the same video.

Key concepts:

delay between groups · SVG linearGradient · closed path (Z) for area.

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2.3~45 min

🎞️ Content Animation

9 templates for animating lists, cards, notifications, particles, and audio: from staggered lists to a rotating 3D carousel. Each one teaches a different temporal composition pattern.

What it is:

Each list item enters with from={i * delay} — fade+slide in a staggered sequence that gives visual rhythm to enumerations.

Why learn:

Stagger is the most widely used list animation pattern in any explainer or marketing video.

Key concepts:

Sequence with scaled from · delay = index × constant · combined fade+translateY.

What it is:

Interpolates rotateY from 0° to 180° with perspective in the parent. The card’s two faces are positioned with backfaceVisibility: "hidden".

Why learn:

Teaches the CSS 3D model in Remotion — perspective, backface, and flip — reusable in product flip cards and flashcards.

Key concepts:

perspective: 800px · rotateY · backfaceVisibility: hidden · two positioned children.

What it is:

Derive the current number with Math.ceil(durationInFrames / fps - frame / fps). Each number comes in with a scale-pop and fades out for the next one.

Why learn:

“Frame-derived state” pattern — the displayed value is always a direct function of time, without useState.

Key concepts:

Math.ceil(remaining) · local frame per Sequence · spring on each digit's entrance.

What it is:

Notifications appear with spring (translateY + opacity) at staggered intervals, stacking vertically like system toasts.

Why learn:

Shows how to simulate operating system UIs and real apps in video — great for product demos.

Key concepts:

Nested sequence · spring with delay · visual stack with accumulated translateY.

What it is:

Each particle has a velocity and angle seeded with random() from Remotion—position calculated frame by frame with simple gravity.

Why learn:

Demonstrates deterministic physics simulation: gravity, drag, and rotation using only frame arithmetic.

Key concepts:

random(seed) for reproducibility · vx/vy per frame · fade-out opacity at the end.

What it is:

sound-wave: bars with height = amplitude × Math.sin(frame × freq + i × phase). rotating-carousel: cards positioned with rotateY(i * 360/n) and continuously spinning carousel.

Why learn:

Two perpetual loop cases — a continuous wave and infinite rotation — with no defined start or end on the timeline.

Key concepts:

sine with variable frequency · 3D carousel with rotateY per slot · frame % period for looping.

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2.4~40 min

🖼️ Image & Media

9 templates that work with still images and visual media: galleries, comparison sliders, zoom reveal, mosaics, and creative frames. Each one shows how to use Img, clip-path and CSS transformations to bring photos to life in video.

What it is:

Image grid where each cell enters with scale + fade in an index-based stagger, creating a gallery that assembles progressively on screen.

Why learn:

Stagger pattern applied to a grid layout — directly transferable to any collection of cards or thumbnails.

Key concepts:

interpolate with from scaled by index · CSS grid · spring on each cell's entrance.

What it is:

Slides switch automatically with translateX derived from the current index calculated via Math.floor(frame / slideDuration). Smooth transition with interpolate between slides.

Why learn:

Demonstrates how to derive selection state directly from the frame without useState — a pure, deterministic pattern.

Key concepts:

Math.floor(frame/dur) for the active slide · translateX by index · overflow hidden on the container.

What it is:

Two overlapping images; the second has clipPath: rect(0 X 100% 0) where X is animated with interpolate — creates the “pulling the curtain” effect between before and after.

Why learn:

Teaches animated rectangular clip-path — a technique used in dozens of reveal and wipe effects.

Key concepts:

CSS clipPath · interpolate 0→100% · divider line with absolutePosition.

What it is:

Image starts at scale 1.4 and smoothly zooms out to scale 1.0 while opacity goes from 0 to 1 — creating a cinematic entrance with depth.

Why learn:

Combines two independent interpolates (scale and opacity) on the same style property — a high-impact reveal pattern.

Key concepts:

spring for scale · interpolate for opacity · overflow hidden + objectFit cover.

What it is:

Masonry grid with columns of varying heights; each image enters with translateY + fade at a delay proportional to its column, creating a mosaic that fills in organically.

Why learn:

Shows how to handle variable-height layouts and staggering by column versus linear index.

Key concepts:

CSS column-count · delay per column · absolutePosition for dynamic positioning.

What it is:

A photo in a Polaroid frame drops onto the screen with spring (translateY + slight random rotate) and lands with realistic overshoot. Multiple Polaroids stack up with stagger.

Why learn:

Demonstrates spring with rotation to simulate physical objects falling — a pattern you can use for cards, sticky notes, and stickers.

Key concepts:

spring with low damping · random(seed) for initial rotation · box-shadow for depth.

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2.5~40 min

🌌 Backgrounds

9 programmatically generated animated backgrounds: particles, fluid gradients, pulsing grids, transitioning pixels, starfields, and more. None use static images—everything is real-time math and canvas/SVG.

What it is:

Linear gradient whose angle and color stops are derived from Math.sin(frame/30) — creates a background that breathes and continuously shifts in tone.

Why learn:

Teaches how to interpolate values within CSS strings (such as angle and hsl) using sine for smooth loops.

Key concepts:

Math.sin for looping · hsl() with variable hue · interpolated backgroundImage.

What it is:

Array of stars with seeded position and speed using random(); each frame, the stars move forward, creating a warp-speed effect. Stars that leave the screen reappear at the beginning.

Why learn:

Demonstrates a particle system with reuse (pooling) and continuous motion without useState.

Key concepts:

random(seed+i) · position = (basePos + frame×vel) % 1 · scale by depth.

What it is:

Text columns with random characters falling; each column’s vertical position is derived from the frame with a seeded offset. Green characters with a brighter head.

Why learn:

A classic case of procedural text generation — reuse of seeded random values for deterministic yet visually random results.

Key concepts:

random(col+row) for char · posY = (frame×speed + offset) % height · opacity by distance from the head.

What it is:

Grid of cells where each cell pulses with opacity based on Math.sin, with a phase derived from its distance to the center — creating a radial wave of light.

Why learn:

Shows how to create spatial animations by deriving phase from position — the pattern of a “wave traveling across the grid.”

Key concepts:

distance from center as phase offset · Math.sin(frame/20 + dist) · opacity 0.1–1.

What it is:

SVG path whose control points are calculated with Math.sin at different frequencies — creates an organic, fluid waveform that evolves frame by frame.

Why learn:

A dynamic SVG path is the basis of audio visualizers, waves, and organic shapes. Teaches real-time construction of "d" strings.

Key concepts:

dynamic "M ... C ..." path construction · multiple summed frequencies · gradient fill.

What it is:

Array of SVG shapes (triangles, hexagons, diamonds) with seeded position, size, and rotation. Each shape rotates slowly at an individual angular speed derived from random(i).

Why learn:

Combines seeded randomness with continuous rotation — a reusable decorative background pattern for any visual style.

Key concepts:

rotate = frame × random(i) × speed · dynamic SVG polygon · low opacity for a subtle background.

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2.6~40 min

🎬 Cinematic

9 templates that replicate real camera techniques: shake, film burn, pan, parallax, letterbox, vignette, and zoom. Each one emulates cinematic language using CSS transforms and Remotion interpolations.

What it is:

The scene container receives translateX/Y and rotate values from random(frame+"x") e random(frame+"y") multiplied by intensity — creates organic, non-repetitive shaking.

Why learn:

Per-frame noise technique using random as a substitute for Perlin noise — reusable in any handheld camera effect.

Key concepts:

random(frame+seed) · intensity multiplier · wrapper div to isolate the shake.

What it is:

Orange/yellow overlay with a pulsing radialGradient and noise grain simulates analog film burn. The center “burns” with increasing scale until it covers everything.

Why learn:

Demonstrates how to compose multiple layers (noise, gradient, color overlay) via position absolute for texture effects.

Key concepts:

animated radialGradient · seeded random grain · mix-blend-mode screen/multiply.

What it is:

Static image animated with a slow zoom (scale 1→1.1) and diagonal pan (translateX/Y) using interpolate with ease-in-out easing — the classic Ken Burns effect used in documentaries.

Why learn:

Shows how to bring static photos to life using only CSS transforms — a standard technique in professional video editing.

Key concepts:

scale 1→1.1 with smooth easing · simultaneous translateX/Y · objectFit cover to avoid edges.

What it is:

Two black bars (top and bottom) enter from outside and stop at the 2.35:1 cinemascope format — transforms any scene into a cinematic format with interpolate.

Why learn:

Dynamic masking technique with two absolutely positioned divs — the basis for any letterbox, widescreen, or animated aspect ratio effect.

Key concepts:

translateY from ±100% to 0 · two absolute elements at the top/bottom · spring for a smooth entrance.

What it is:

Multiple layers (background, middle, foreground) move at different speeds derived from frame × layer.speed — creates the illusion of 3D depth with 2D elements.

Why learn:

Parallax is the most widely used depth technique in motion design — learn to recreate it with simple speed multipliers.

Key concepts:

translateX = frame × speed · layers with z-index · overflow hidden on the stage.

What it is:

Black overlay with a transparent circular radialGradient in the center that expands with spring — reveals the content underneath as if a spotlight were turned on.

Why learn:

Reveal technique with an animated radial gradient — combines a CSS gradient with a spring-derived variable for dramatic transitions.

Key concepts:

radialGradient with animated radius · spring for expansion · pointer-events none on the overlay.

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2.7~40 min

🔀 Transitions

9 templates for transitions between scenes: cross dissolve, blind wipe, circular iris, shape morph, directional push, and more. Each one uses AbsoluteFill with clip-path or opacity to switch scenes while maintaining a consistent visual identity.

What it is:

Scene A goes from opacity 1→0 while scene B goes from 0→1 with synchronized interpolate — the simplest and most versatile crossfade of all.

Why learn:

Dissolve is the foundation of the cinematic transition vocabulary — understanding its parameters (duration, curve) is essential for any edit.

Key concepts:

two AbsoluteFills · complementary opacity · ease-in-out easing for smoothness.

What it is:

Scene B is divided into N horizontal bands, each revealed with scaleY from 0→1 in a stagger — creates the effect of venetian blinds opening.

Why learn:

Teaches how to divide a scene into strips and animate each one independently — a pattern you can apply to revealing grids, tables, and panels.

Key concepts:

N divs with height=100%/N · scaleY with stagger · overflow hidden per strip.

What it is:

Circular clip-path (circle()) grows from 0% to 150% from the center, revealing the next scene — an iris transition used in silent films and classic animations.

Why learn:

Introduces an animated circle() clip-path — the simplest form of animated mask, directly transferable to logo and button reveals.

Key concepts:

clipPath: circle(R at 50% 50%) · R interpolated 0→150% · spring for organic expansion.

What it is:

Scene A exits to the left while scene B enters from the right with the same animated translateX — like changing slides in a physical deck.

Why learn:

Directional transitions are the standard navigation pattern in apps and presentations — understanding how to synchronize entry and exit is essential.

Key concepts:

translateX: 100%→0 (B) and 0→-100% (A) · overflow hidden on the stage · spring with high damping.

What it is:

Scene A fades to black in the first half, and scene B emerges from black in the second — creates a dramatic pause between scenes, a common cut pattern in action movies.

Why learn:

Demonstrates how to break a transition into two phases with multi-keyframe interpolate — use for any transition through an intermediate color.

Key concepts:

interpolate with 3 keyframes · black AbsoluteFill in the middle · adjustable duration per phase.

What it is:

Scene A zooms in dramatically (scale 1→5) while scene B emerges from the center with scale 0.2→1 — creates a "diving into" transition with dramatic perspective.

Why learn:

Zoom-through combines two synchronized scales — a much-requested pattern in YouTube and marketing videos that need visual energy.

Key concepts:

scale A 1→5 · scale B 0.2→1 · precise timing to make them look connected · overflow hidden.

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2.8~40 min

🎬 Intro & Outro

9 templates for openings, endings, and identity elements: cinematic titles, countdown, rolling credits, lower third, subscribe card, and more. Each one combines multiple Remotion elements into impactful compositions.

What it is:

Title appears with letterboxing, a slow fade-in, and text with increasing tracking (animated letterSpacing) over a dark background — a blockbuster-style intro with multiple synchronized elements.

Why learn:

Composition with 4+ timed elements (bars, background, text, subtitle) using nested Sequences — a professional intro template.

Key concepts:

interpolated letterSpacing · Nested Sequence · multiple elements with independent timing.

What it is:

Countdown from 5→1, with each number in its own Sequence, a spring entrance, and a quick exit. A circular progress line completes when it reaches "GO!"

Why learn:

Combines Sequence with an SVG circular progress indicator — shows how to sync a visual progress element with parallel text content.

Key concepts:

Sequence by digit · dashoffset proportional to the frame · spring on each number's entrance.

What it is:

Credits list with translateY calculated linearly per frame — scrolls up from the bottom to the top at a constant speed, like movie credits.

Why learn:

Demonstrates deterministic scrolling without useState — the position is always -frame × pixelsPerFrame, making the result 100% reproducible.

Key concepts:

translateY = -frame × speed · overflow hidden · fade in/out at the edges with a gradient.

What it is:

Identification bar in the lower third of the screen — name and title revealed with translateX and a colored bar that grows from the left. Enters with spring and exits with fade.

Why learn:

A lower third is the most-used component in any interview, news, or presentation video — learning to build one from scratch is essential.

Key concepts:

scaleX 0→1 on the bar · translateX on the text · Sequence for automatic entrance and exit.

What it is:

End screen with CTA, social media links, and a next-video thumbnail — all elements appear in a spring stagger, assembling the interactive outro.

Why learn:

Composition with multiple CTAs and carefully timed visuals — a professional end card template for YouTube and product videos.

Key concepts:

Sequence by CTA element · spring with stagger · useCurrentFrame for the button's pulse loop.

What it is:

Card with oversized quotation marks, quote text revealed word by word in a stagger, and the author appearing afterward with a fade — creates a reflective pause in the video.

Why learn:

Word-based stagger (split by " ") differs from character-based stagger — shows how to adapt the pattern to a different level of granularity.

Key concepts:

split(" ") · Sequence per word with scaled from · decorative quotation marks with a CSS pseudo-element.

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2.9~40 min

™️ Logo & Branding

9 templates devoted exclusively to revealing logos in creative ways: stroke draw, glitch, bounce drop, spin, scale-rotate, split, and typewriter. Each one teaches a different animation technique applied to visual identity.

What it is:

Logo SVG with stroke-dashoffset animated from the total length to 0 — creates the illusion of the stroke being progressively drawn. Fill appears after the stroke completes.

Why learn:

The dashoffset technique for SVG logos is one of the most requested by clients—it works with any vector path exported from Illustrator or Figma.

Key concepts:

getTotalLength() · interpolated dashoffset · fill with delay via Sequence.

What it is:

Logo appears through a progressive glitch: displaced color copies (cyan, magenta) with random translateX decay until they converge on the stable logo — a tech identity reveal.

Why learn:

Applies RGB split glitch specifically to logos—combines per-frame randomization with intensity interpolation to control the decay.

Key concepts:

intensity = interpolate(frame, [0, dur], [1, 0]) · random(frame) × intensity · position absolute for layers.

What it is:

Logo drops from above with a high-stiffness, low-damping spring — bounces several times before settling, with a shadow that expands on landing.

Why learn:

Spring with pronounced overshoot to simulate the physics of a fall — an energetic logo reveal style for young, tech-focused brands.

Key concepts:

spring({ stiffness: 200, damping: 10 }) · shadow inversely proportional to translateY · Sequence for entrance.

What it is:

Logo spins in 360° with spring — scale starts at 0 and reaches 1 while the rotation completes its cycle, creating an energetic rotational entrance.

Why learn:

Combines two independent springs (scale and rotate) with different stiffness values for organic, asymmetrical timing.

Key concepts:

rotate spring with overshoot · simultaneous scale spring · transform-origin center to rotate in place.

What it is:

Logo split into two halves (top/bottom or left/right) with clip-path; the halves arrive from opposite directions and snap together with spring — a "assembling" effect for the logo.

Why learn:

Demonstrates clip-path rect to mask image halves — a reusable technique for split screens, photo reveals, and split transitions.

Key concepts:

clipPath inset(0 0 50% 0) and inset(50% 0 0 0) · translateY in opposite directions · spring for a precise fit.

What it is:

Brand name typed character by character with Math.floor(frame / charsPerFrame); icon/symbol appears first with spring, and the cursor blinks during typing.

Why learn:

Branding version of the typewriter — adds a visual symbol before the text and creates a “brand-building” narrative frame by frame.

Key concepts:

slice(0, charsVisible) · blinking cursor with Math.floor(frame/10) % 2 · Sequence for the symbol before the text.

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