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TRACK 3

🔐 Control the system

Before turning on the agent, decide what it can read, change, and send; what requires your approval; where the log is kept; and who can turn it off. Then review three rules that cover almost everything — and what happened in our projects when one was missing.

2
Modules
12
Topics
~1h10
Duration
Practical
Level
0 of 120%
agent under control 👁️read ✏️change ✋approve 📜record ⏻turn off five decisions made before connecting

Trail map

Detailed content

3.1~35 min

🔑 The five keys

Think of the agent as a new employee: what it reads, what it changes and sends, what it waits for your yes on, where the log is, and who shuts it off. Leave with the agent’s form filled out.

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What it is:

Give the agent only the access the task requires, as you would with a new hire. Renata was going to connect four tools and ended up with two.

Why learn:

Every additional access point means more potential damage. The reminder works the same way without the card reader.

Key concepts:

The least access possible, piece by piece; trust that is earned.

What it is:

The first key: what the agent can see to do the task—and only that. One folder, one tab, one calendar.

Why learn:

What it reads may contain customer data and outside text with hidden instructions.

Key concepts:

Scope, customer data, what it needs to read × what it doesn’t need to read.

What it is:

The second key: what it can change inside the house and what it can send outside, written with “only” and “just.”

Why learn:

Internal changes can usually be reversed. A message that reached the customer can't.

Key concepts:

Change, send, power level, narrow written scope.

What it is:

The third key stays with you: the agent stops, shows you what it’s going to do, and waits for a “yes” before acting.

Why learn:

Three types of actions have no undo button. The gate is mandatory for them.

Key concepts:

Approval, gate, money, deletion, publication.

What it is:

Where to check what the agent did, with the date and time, and who can make it stop in one minute—like Júlia in Marcos’s office.

Why learn:

When something goes wrong, without a record, no one knows what to fix, and without a button, the error keeps happening.

Key concepts:

Log, shutdown button, second person, one-minute test.

What it is:

A ready-to-use template — the AGENT SHEET — with the five lines, the owner, and what's off-limits, plus Renata's sheet as an example.

Why learn:

The worksheet determines the agent’s scope before it exists, and comes back in the course’s final spreadsheet.

Key concepts:

Agent profile, owner, out of scope, review.

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3.2~35 min

🧯 Three rules and real cases

Start with read-only, ask for a draft, and have a person handle money, deletion, and publishing. Three cases from our projects and the house rules block to paste into the agent.

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What it is:

During the first few weeks, the agent only reads and reports what it would do. Then it drafts. Only after that does it take small actions.

Why learn:

It's the only way to see how it thinks without paying for its mistakes.

Key concepts:

Read-only mode, report, phases, "did it get it right?".

What it is:

A sending rule that requires the agent to show the text, recipients, and channel, then wait for your "yes." The clinic promotion with and without the lock.

Why learn:

In the draft, the "R$ 19" that should have been "R$ 190" is corrected before it reaches 312 patients.

Key concepts:

Draft, lock, fixed instruction, silence isn’t “yes.”

What it is:

The rule that never changes: these three actions always wait for a person, with a designated person for each type.

Why learn:

The danger comes in through requests that seem small, like “clean up the duplicates.”

Key concepts:

No undo, back door, who approves, remove access.

What it is:

It happened on one of our projects: an agent used a paid service without asking. Turning off the computer didn’t bring the credit back.

Why learn:

What leaves your computer stays on the other side. Money controls come first, not later.

Key concepts:

On the other side, the charge is made, approval comes first.

What it is:

A tool without a memory limit froze the server twice; a "stop everything with this name" command brought down the terminal itself.

Why learn:

With no money involved, both stopped working. A cap and narrow scope prevent that.

Key concepts:

Limit, narrow scope, broad target, boomerang effect.

What it is:

A ready-to-use block of fixed rules to paste into the agent's instructions: a key isn't permission, draft, approval, scope, cap, uncertainty, and logging.

Why learn:

A rule written once applies to every request — and the three-part test shows whether the agent follows it.

Key concepts:

House rules, explicit authorization, API, three-part test.

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