MÓDULO 2.2 · NÚCLEO

🎭 Os 7 presets canônicos

A enciclopédia de receitas. Uma seção profunda por preset com string canônica literal, gatilhos de ativação, exemplo completo e variações permitidas vs proibidas.

7
Tópicos
90
Minutos
Inter.
Nível
Núcleo
Tipo

💡 Como ler este módulo

Cada preset tem 4 partes: string canônica (copie literal) · gatilhos (quando usar) · exemplo completo (template já montado) · variações permitidas vs proibidas (o que você pode mudar).

Os exemplos usam o template [0s][3s][6s] do módulo 2.1. Se você ainda não leu aquele módulo, volte antes de continuar.

1

🏜️ DUNE EPIC

O preset mais rígido. 13 em 16 amostras retornaram a string exatamente igual nos testes. É o "estado sólido" da taxonomia — use copiando literal, não reformule.

📝 String canônica (copiar literal)

color_system: "burnt amber+pure black only, hard directional low sun, human tiny vs world"
camera_style: "aerial pull-back / extreme low-angle / overhead top-down"
techniques: ["cloth inertia", "sand displacement", "120fps slow-motion", "hard directional lighting"]

🎯 Gatilhos de ativação

Paisagens épicas · escala · desertos · espaço · vast nature · figuras míticas · lone individual against world · qualquer coisa que demanda grandeur.

📄 Exemplo completo — monge em montanha

same character throughout all shots [0s] Aerial pull-back revealing a lone monk in red robes walking across an endless plateau of cracked black basalt, cloth inertia trailing behind in wind, burnt amber+pure black only, hard directional low sun casting impossibly long shadow. Phase 1 audio: practical sounds only — distant wind, gravel underfoot, fabric flapping. [3s] Extreme low-angle tracking shot up to his silhouette against the sun, 120fps slow-motion captures a single dust particle floating past his face, burnt amber deepens to bronze. Phase 2 audio: single low brass chord arrives, building tension. [6s] Overhead top-down shot revealing the vastness of the plateau beneath him. STOP MOTION 3s — complete audio silence — monk frozen mid-stride, robes suspended in wind, a single grain of sand floating in mid-air — explosive snap-back to 24fps as wind roars back and he continues walking. Phase 3 audio: full orchestral score crescendo with 3x audio density. Anamorphic 2.39:1.

✓ Variações permitidas

  • • Trocar "sand" por "snow" ou "salt" em color/physics
  • • Adicionar "cloak", "armor", "spear" ao sujeito
  • • Trocar "sun" por "moon" (mudando também "low sun" → "cold moonlight")
  • • Adaptar para cenário de gelo, espaço, oceano

✗ Variações proibidas

  • • Adicionar cores à paleta (quebra o "amber+black only")
  • • Usar close-up no [0s] (vai contra "tiny vs world")
  • • Cena urbana ou interior
  • • Mais de um personagem principal
2

🥊 JOHN WICK ACTION

Override hard-coded para combate. Regra explícita: "Combat ALWAYS routes to JOHN WICK ACTION, even if the setting suggests another preset". Kung fu em bambuzal → JOHN WICK com paleta verde. Duelos no deserto → JOHN WICK com paleta âmbar. O vocabulário passa pelo filtro de moderação em situações que outros não passam.

📝 String canônica

color_system: "hyper-saturated blue+red+black, wet neon surfaces, anamorphic 2.39:1"
camera_style: "extreme low-angle tracking / crash zoom / handheld natural lag"
techniques: ["cloth inertia physics", "skin distorting on impact", "120fps slow-motion snap-back", "stop-motion peak tension"]

🎯 Gatilhos

Combate · luta · perseguição · violência cinética · armas · cenários táticos · movimento urbano intenso. Também: qualquer coisa que envolva duas pessoas trocando golpes ou tiros.

📄 Exemplo completo — guerreira no metrô

same character throughout all shots [0s] Extreme low-angle tracking shot of a female warrior in red kimono sprinting down a flooded Tokyo metro corridor, cloth inertia physics as fabric trails, hyper-saturated blue+red+black, wet neon surfaces reflecting her silhouette. Phase 1 audio: practical sounds only — sprinkler water, metal footsteps, distant train rumble. [3s] Crash zoom into her face as she pivots, 120fps slow-motion captures water droplets mid-air around her spinning kimono, neon red intensifying. Phase 2 audio: single low brass chord arrives, building tension. [6s] Handheld natural lag shot of the decisive strike. STOP MOTION 2s — complete audio silence — her fist frozen an inch from the opponent's chest, water droplets suspended around the impact zone, a single bead of sweat mid-fall — explosive snap-back to 24fps as impact erupts and sends both fighters sliding. Phase 3 audio: full orchestral score crescendo with 3x audio density. Anamorphic 2.39:1.

💡 Adaptação de paleta para combat em outros cenários

  • • Kung fu em bambuzal: "hyper-saturated emerald green bamboo + deep shadow black, wet morning dew surfaces"
  • • Duelo no deserto: "hyper-saturated burnt amber+dust-orange+black, dry scorched surfaces"
  • • Luta espacial: "hyper-saturated cyan+magenta+void-black, zero-g reflection surfaces"

Regra: mantenha "hyper-saturated" + 3 cores + "anamorphic 2.39:1". Troque só as cores específicas.

3

🌃 BLADE RUNNER NOIR

O único preset onde a paleta adapta livremente. É mood noir moderno, não uma paleta literal. Para cenas de velas use âmbar, para retro use chrome+vermelho, para bar use verde — sempre preservando "anamorphic 2.39:1" e o mood íntimo urbano.

📝 String canônica

color_system (padrão): "hyper-saturated blue+red+black, wet neon surfaces, anamorphic 2.39:1"
ADAPT freely — este preset é mood, não paleta literal
camera_style: "slow dolly-in / extreme low-angle / handheld natural lag"
techniques: ["cloth inertia", "120fps slow-motion", "floor puddle mirror reflection", "anamorphic lens flares"]

🎯 Gatilhos

Urban night · cenas íntimas não-ação · cyberpunk · interiores com neon · qualquer coisa moody indoor/urban. Ideal para momentos contemplativos, solidão, drama pessoal.

📄 Exemplo completo — detetive em bar de velas

same character throughout all shots [0s] Slow dolly-in on a detective in a worn trench coat sitting alone at a candle-lit bar, cloth inertia as smoke drifts from his glass, warm amber candlelight only + deep black shadow, candlelight flicker physics. Phase 1 audio: practical sounds only — ice clinking, distant piano, someone laughing in the next room. [3s] Extreme low-angle on his hands wrapping around the glass, 120fps slow-motion captures a drop of whiskey rolling down the rim, amber intensifies to honey. Phase 2 audio: single low brass chord arrives, building tension. [6s] Handheld natural lag as he looks up, catching the reflection of someone watching him in the bar mirror. STOP MOTION 2s — complete audio silence — his eye frozen mid-glance, reflection locked, single candle flame suspended — explosive snap-back to 24fps as he slowly sets the glass down. Phase 3 audio: full orchestral score crescendo with 3x audio density. Anamorphic 2.39:1.

✓ Exemplos de paleta adaptada

  • Candlelight: "warm amber + deep black shadow, candlelight flicker physics"
  • Retro diner: "hyper-saturated chrome+red+cream, 50s neon signage"
  • Bar underground: "deep green+amber+black, smoke-diffused lighting"
  • Hotel corridor: "sodium yellow+burgundy+black, flickering overhead lights"
4

👻 SILENT HILL HORROR

Vocabulário curado para passar pelo filtro de moderação sem perder dread. "Grey fog 3m visibility" e "deep red Otherworld transitions" são termos que o modelo reconhece como horror atmosférico, não como violência.

📝 String canônica

color_system: "grey fog 3m visibility, deep red Otherworld transitions, complete desaturation except blood"
camera_style: "extreme low-angle / handheld natural lag / crash zoom"
techniques: ["grey fog atmosphere", "deep red emergency lighting", "floor puddle mirror reflection", "stop-motion freeze"]

🎯 Gatilhos

Horror · sobrenatural · lugares abandonados · neblina · dread · criaturas · exorcismo · hospitais vazios · porões · casas assombradas.

📄 Exemplo completo — exorcista na igreja

same character throughout all shots [0s] Extreme low-angle of a priest standing in the nave of an abandoned cathedral, grey fog 3m visibility, deep red emergency lighting pulsing through broken stained glass, complete desaturation except the red of his stole. Phase 1 audio: practical sounds only — distant creaking wood, water dripping, faint whispers. [3s] Handheld natural lag tracking as the priest walks forward, 120fps slow-motion captures a rosary bead falling from his rosary and bouncing off stone, deep red intensifies. Phase 2 audio: single low brass chord arrives, building tension. [6s] Crash zoom onto his face as something moves in the fog behind him. STOP MOTION 3s — complete audio silence — priest frozen mid-turn, his breath suspended as vapor in the cold air, a single drop of holy water mid-fall from his fingers — explosive snap-back to 24fps as fog surges forward and the whispers become screams. Phase 3 audio: full orchestral score crescendo with 3x audio density. Anamorphic 2.39:1.
5

⛈️ STORM EPIC

Preset onde o clima é o protagonista. O micro-hack empírico do autor: especificar "lightning only light source 0.7s each flash" — a duração literal do flash melhora o render consistentemente.

📝 String canônica

color_system: "dark overcast storm clouds, lightning only light source 0.7s each flash, deep ocean blue-black water"
camera_style: "aerial pull-back / extreme low-angle / overhead top-down"
techniques: ["lightning flash illumination", "water surface tension physics", "120fps slow-motion snap-back", "STOP MOTION at peak impact"]

🎯 Gatilhos

Storms · lightning · tornados · tsunamis · furacões · violent weather. O personagem é secundário — a força natural domina o enquadramento.

📄 Exemplo completo — pescador contra onda gigante

same character throughout all shots [0s] Aerial pull-back revealing a lone fisherman on a small boat as a wall of dark ocean water builds on the horizon, dark overcast storm clouds, lightning only light source 0.7s each flash, deep ocean blue-black water, water surface tension physics. Phase 1 audio: practical sounds only — wind howling, ropes creaking, distant thunder. [3s] Extreme low-angle from the boat deck looking up as the wave towers overhead, 120fps slow-motion captures a single white crest of foam curling, lightning strobes. Phase 2 audio: single low brass chord arrives, building tension. [6s] Overhead top-down of the moment of impact. STOP MOTION 3s — complete audio silence — wave frozen at peak height, fisherman suspended mid-brace on the deck, a single droplet of water held mid-air against the lightning flash — explosive snap-back to 24fps as the wall collapses and water engulfs the boat. Phase 3 audio: full orchestral score crescendo with 3x audio density. Anamorphic 2.39:1.
6

🌸 FAIRY TALE CINEMATIC

O único preset com "petal drift particle system". É o vocabulário específico que gera o efeito de pétalas caindo — tentar improvisar isso em outros presets falha. Resolve conteúdo infantil, publicidade de beleza, casamento.

📝 String canônica

color_system: "pastel spring palette with golden hour warmth, soft pink cherry blossoms, emerald grass, flowing white fabric"
camera_style: "dreamy slow dollies / graceful orbits / handheld natural lag"
techniques: ["cloth inertia physics", "petal drift particle system", "120fps slow-motion", "golden hour rim lighting"]

🎯 Gatilhos

Whimsical · pastoral · fantasia suave · princesa · animais · primavera · wholesome · casamento · publicidade de beleza · conteúdo infantil.

📄 Exemplo completo — bailarina em jardim de cerejeiras

same character throughout all shots [0s] Dreamy slow dolly revealing a ballerina in a flowing white dress twirling in a garden of cherry blossoms at golden hour, cloth inertia physics as her dress trails behind her, pastel spring palette with golden hour warmth, soft pink cherry blossoms drifting down, emerald grass underfoot. Phase 1 audio: practical sounds only — soft wind, leaves rustling, distant songbirds. [3s] Graceful 360° orbit around her as she extends into an arabesque, 120fps slow-motion captures a single petal landing on her outstretched hand, golden hour rim lighting glowing through her dress. Phase 2 audio: single low brass chord arrives, building tension. [6s] Handheld natural lag shot from low angle. STOP MOTION 2s — complete audio silence — ballerina frozen mid-spin, dress in full bloom around her, dozens of cherry blossom petals suspended in the air like a constellation — explosive snap-back to 24fps as petals resume falling and she completes her turn. Phase 3 audio: full orchestral score crescendo with 3x audio density. Anamorphic 2.39:1.
7

⚡ ANIME SHONEN EPIC

Vocabulário autoral de anime. "Electric blue core aura" é o termo que gera o glow característico. "Electrical particle physics" é o que faz os raios crepitarem. Sem esses termos exatos, o modelo entrega anime genérico.

📝 String canônica

color_system: "electric blue core aura + golden lightning crackling + pure white energy bursts against deep black void"
camera_style: "extreme low-angle / 360° orbit / crash zoom"
techniques: ["cloth inertia on uniform", "electrical particle physics", "120fps slow-motion energy buildup", "anamorphic lens flares"]

🎯 Gatilhos

Lutas de anime · energy auras · transformações · power-ups · shonen tropes · Dragon Ball · Naruto · Demon Slayer · Jujutsu Kaisen · Bleach.

📄 Exemplo completo — transformação shonen

same character throughout all shots [0s] Extreme low-angle shot of a young warrior in a torn gi kneeling on cracked earth, cloth inertia on uniform as wind lifts the tattered fabric, first sparks of electric blue core aura beginning to glow at his feet against deep black void. Phase 1 audio: practical sounds only — distant rubble falling, low wind, his breathing. [3s] 360° orbit around him as he screams and the aura explodes upward, 120fps slow-motion energy buildup captures individual lightning sparks arcing off his body, golden lightning crackling around blue core. Phase 2 audio: single low brass chord arrives, building tension. [6s] Crash zoom onto his face as he opens his eyes, now glowing white. STOP MOTION 4s — complete audio silence — warrior frozen mid-transformation, aura suspended like a halo of blue fire around him, individual golden lightning bolts held mid-arc, a single tear of pure white energy rising from his cheek — explosive snap-back to 24fps as the aura erupts and shatters the ground around him. Phase 3 audio: full orchestral score crescendo with 3x audio density. Anamorphic lens flares, 2.39:1.

📚 Resumo do Módulo

7 presets canônicos com strings literais — copie exato, não reformule.
JOHN WICK é override para combate — sempre use para luta, adapte só a cor.
BLADE RUNNER é o único flexível em paleta — é mood, não cor literal.
Cada preset tem vocabulário autoral específico — "petal drift particle system", "electric blue core aura", "grey fog 3m visibility".

Próximo Módulo:

2.3 — Vocabulário canônico aplicado. Cada termo por categoria (câmera, física, tempo, lighting, áudio) com quando usar.

📖 Glossário do módulo

Preset canônico
Configuração pré-validada que deve ser copiada literalmente, sem reformulação.
String literal
Texto que deve ser usado exatamente como está, letra por letra. O modelo copia, não parafraseia.
color_system
Campo do schema que define a paleta de cores e iluminação canônica do preset.
camera_style
Campo que lista 3 movimentos de câmera canônicos do preset, separados por " / ".
techniques
Array de 4 tags técnicas canônicas (física, tempo, lighting).
Triggers (gatilhos)
Palavras no input que ativam um preset específico. Ex: "combate" ativa JOHN WICK ACTION.
DUNE EPIC
Preset canônico para cenas épicas/escala grande. "burnt amber+pure black only, hard directional low sun".
JOHN WICK ACTION
Preset canônico de ação/combate. Override hard-coded: combate sempre roteia aqui.
BLADE RUNNER NOIR
Preset canônico urbano noturno íntimo. Único com paleta adaptável livremente.
SILENT HILL HORROR
Preset canônico de horror. "grey fog 3m visibility, deep red Otherworld transitions".
STORM EPIC
Preset canônico de tempestades. "lightning only light source 0.7s each flash".
FAIRY TALE CINEMATIC
Preset canônico de fantasia suave. Exclusivo de "petal drift particle system".
ANIME SHONEN EPIC
Preset canônico de anime com auras e transformações. "electric blue core aura".
Adaptação de paleta
Técnica de trocar cores de um preset preservando câmera e vocabulário. Ex: JOHN WICK verde-bambu.
cloth inertia
Física de tecido respondendo com atraso ao movimento (capa voando, kimono trás). Universal.
water surface tension
Física de gotas d'água como esferas perfeitas. Usado em cenas de chuva/splash.
floor puddle mirror reflection
Poça no chão refletindo o sujeito. Truque visual de BLADE RUNNER e SILENT HILL.
anamorphic lens flares
Reflexos horizontais esticados característicos de lentes anamórficas cinematográficas.
hyper-saturated
Cores extremamente saturadas. Marcador de JOHN WICK, BLADE RUNNER, ANIME SHONEN.
Override hard-coded
Regra absoluta que sobrepõe o matching normal. "Combat ALWAYS routes to JOHN WICK".