PTENES
TRACK 2

๐Ÿ“ Pre-Production and Scriptwriting

In professional filmmaking, every scene begins long before the camera rolls. Here youโ€™ll learn to replicate a real AI pre-production pipeline โ€” from a script fragment to final cinematic frames, with consistent characters, wardrobe, environments, and shot lists.

Script Storyboard Character Setting Final Frames
3
Modules
21
Topics
~2.5h
Duration
Basic
Level

Trail map

Detailed content

2.1~50 min

๐Ÿ“ From Script to Scene: The Pipeline

The complete cinematic workflow โ€” Script โ†’ Storyboard โ†’ Character โ†’ Wardrobe โ†’ Environment โ†’ Shot List โ†’ Frames. How one creator uses AI to do the work of an entire pre-production team.

What it is:

Every scene starts with a script. In Magnific Spaces, you create a Text Node with a brief scene descriptionโ€”the samurai on the suspension bridge.

Why learn:

Before any image, the director asks: what should the audience feel? Isolation, tension, and anticipation of confrontation guide angles, lighting, and composition.

Key concepts:

Script โ†’ emotional tone โ†’ cinematic decisions. Emotion comes first.

What it is:

With the AI Assistant, the script becomes a six-shot storyboard draft, showing the sceneโ€™s cinematic progression.

Why learn:

The storyboard defines framing, camera perspective, visual pacing, and the buildup of tension before generating detailed images.

Key concepts:

Storyboard = direction in sketch form. Understand the scene visually before rendering.

What it is:

The character is generated in a neutral studio environment to isolate the design โ€” realistic proportions, base clothing, natural lighting, and a neutral pose.

Why learn:

Create a clean character reference that can later be dressed and placed in the environment, maintaining consistency across shots.

Key concepts:

Neutral studio โ†’ design isolation โ†’ reusable reference.

What it is:

Clothing and weapons are generated as separate reference objects in the studio โ€” samurai clothing, a traditional kasa hat, a katana sword.

Why learn:

Rendering each object with studio lighting lets you combine them with the character later, ensuring visual consistency.

Key concepts:

Simulated costume and prop departments in a one-person pipeline.

What it is:

As in professional VFX, the character and environment are created separately. The narrow bridge above a deep canyon, with heavy rain, moving fog, and strong winds.

Why learn:

A narrow bridge creates vulnerability; a gigantic canyon creates cinematic scale. The environment is dramatic structure.

Key concepts:

Atmosphere establishes scale and tension before the action.

What it is:

The visual understanding of the scene becomes a cinematography plan: shot type, camera position, camera movement, and narrative purpose.

Why learn:

Here, AI acts as the director and cinematographer, designing how the audience experiences the scene.

Key concepts:

Shot list = translating emotion into technical camera decisions.

What it is:

With the shot list ready, we generate the final cinematic frames. The storyboard images are separated into individual shots.

Why learn:

Each frame becomes a still ready for AI video generation, animation, preview, and pitch.

Key concepts:

The result is a complete pre-production package for a film scene.

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2.2~50 min

๐ŸŽž๏ธ Structured Storyboard

Build a controlled visual sequence in Freepik/Magnificโ€”where every shot has a purpose, narrative logic, and emotional rhythm. From rough sketch to cinematic render, with shot-by-shot directing logic.

What it is:

The central node-based workspace, where script, character, sketch, and render are connected in a single visual workflow.

Why learn:

Weโ€™re not generating random images โ€” weโ€™re building a controlled sequence, as in real pre-production.

Key concepts:

Nodes connect stages; Freepik is paid, but powerful for node-based pipelines.

What it is:

With the Assistant, we generate rough composition sketches โ€” focusing on framing, blocking, and pacing, not details.

Why learn:

The sketch works out composition and direction before investing effort in realistic rendering.

Key concepts:

High-contrast black-and-white pencil sketch, focused on composition over micro-detail.

What it is:

A second Assistant translates the sketches into realistic, colorful, rendered frames โ€” like a previsualization step.

Why learn:

Separating the sketch from the render keeps the composition locked while increasing realism.

Key concepts:

Sketch = direction; render = live-action preview.

What it is:

Within the Assistant, we use references with @sketch e @character to connect the script, character, and previous results.

Why learn:

The references ensure that composition comes from the sketch and appearance comes from the character, without mixing their roles.

Key concepts:

Quality depends on clear, precise prompts; iteration is normal.

What it is:

Shot 1 wide (space/scale), 2 character (emotion), 3 action close-up (tension), 4 inside the car (immersion), 5 movement (energy), 6 wide again (ending).

Why learn:

Each shot has a defined purpose; variations in scale create rhythm, and composition guides attention.

Key concepts:

The sequence expresses loneliness, determination, and progress.

What it is:

The full arc: Space โ†’ Character โ†’ Action โ†’ Movement โ†’ Release.

Why learn:

A clear arc turns six disconnected shots into a scene that breathes and comes to a close.

Key concepts:

Open at one scale, close at the same scale โ€” closure and continuation.

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2.3~50 min

๐ŸŽญ Character, Costume, Setting & Shot List

The hands-on lesson with the actual complete prompts: a 6-shot post-apocalyptic script, character sheet, 2x3 grid sketch, rendered storyboard with composition locks, and the shot list for shots 1โ€“6.

What it is:

A storyboard sequence of exactly 6 images, 16:9, cool, desaturated color grading โ€” from the empty desert to the car speeding toward the horizon.

Why learn:

Defines the story shot by shot and the style rule every frame will inherit.

Key concepts:

Each image generated individually; fictional, generic character.

What it is:

The complete prompt for the burly 40-year-old man with a respirator mask โ€” clothing, environment, camera, lens, lighting, color, and constraints.

Why learn:

A prompt structured in sections is what keeps the character consistent across every shot.

Key concepts:

35mm lens, low angle, blue-gray color grading, generic and unidentifiable.

What it is:

A single storyboard image with 6 frames in a rigid 2x3 grid, each panel a widescreen 16:9 frame in letterbox.

Why learn:

Critical layout rules prevent square panels and preserve the anamorphic feel of cinema.

Key concepts:

Donโ€™t invent shots, donโ€™t change the order, black-and-white pencil sketch.

What it is:

Recreate the storyboard with photorealistic quality using @sketch for composition and @character for appearance.

Why learn:

Composition, direction, and microdetail constraints prevent the model from reinterpreting or mirroring the scene.

Key concepts:

Match angles, positioning, scale, and vanishing pointโ€”without reinterpretation.

What it is:

The shot-by-shot specification: extreme wide aerial, medium frontal, over-the-shoulder close-up, interior close-up, rigid lateral tracking shot, and final wide aerial.

Why learn:

Shots 5 and 6 are locked โ€” the carโ€™s direction, vanishing point, and dust trail cannot change.

Key concepts:

Position in the frame, angle, and negative space defined for each shot.

What it is:

The final sections of the prompt: use @character exactly, follow @sketch in the environment, photorealistic style, and output of exactly 6 images.

Why learn:

The final rule ensures the storyboard translates directly into actual frames without changing the direction.

Key concepts:

Same face, same mask, same coat โ€” consistency across all 6 shots.

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โ† Track 1: Foundations Track 3: Acting and Directing โ†’