PTENES
MODULE 2.2

🎞️ Structured Storyboard

We’re not generating random images. We’re building a controlled visual sequence in Freepik/Magnific — where each shot has a purpose, narrative logic, and emotional rhythm. That’s how AI is used in real pre-production.

6
Topics
50
Minutes
Basic
Level
Practice
Type
1

🧩 Freepik / Magnific Spaces

The storyboard is built on a node-based workflow. Each node connects script, character, sketch, and render in a single visual space—exactly how professional visual development works.

Script Character Sketch (Assistant) Cinematic Render

🎯 What this stage is about

We’re building a controlled visual sequence — where every shot has a purpose, narrative logic, and emotional rhythm. Freepik is paid, but powerful, especially for node-based pipelines.

2

✏️ Sketch Storyboard

With the Assistant, we generate rough composition sketches — the focus is on framing, blocking, and rhythm, not details. It’s direction in draft form.

✓ Focus on the sketch

  • ✓Framing and blocking
  • ✓Rhythm and readable silhouettes
  • ✓High-contrast black-and-white pencil sketch

✗ Get lost in

  • ✗Micro texture details
  • ✗Color and realism at this stage
  • ✗Polished rendering before compositing
3

🎨 Cinematic Rendering

A second Assistant translates the sketches into realistic, colorful, rendered frames — as a previsualization stage. The composition is already locked; now we raise the realism.

✏️

Sketch Stage

B&W, raw, solves composition and direction. Cheap to iterate.

🎨

Render Stage

Realistic, colorful, photorealistic—a live-action preview of the scene.

💡 Practical tip

Separating the sketch from the render is what keeps the stable composition while you aim for realism. If you render directly, you lose control of the direction.

4

🔗 References with @

Within the Assistant, we use references with @ to connect the script, character, and previous results. Each reference has a clear purpose—and purposes shouldn’t be mixed.

@sketch

Provides composition, framing, and camera angles only.

@character

Provides appearance only — face, clothes, proportions.

⚠️ Important notes

  • •Quality depends on clear, precise prompts.
  • •The first result won’t be perfect — iteration is normal.
  • •Don’t mix functions: composition comes from the sketch, appearance comes from the character.
5

🎬 Shot-by-Shot Directing Logic

Why does this storyboard work? Because every shot has a clear purpose and variation in scale creates rhythm. See the directorial logic of the six shots:

1

Open

Establishes space, isolation, and scale.

2

Character

Shifts focus to human emotion and connection.

3

Action close-up

Creates tension through gesture.

4

Inside the car

Changes the perspective and increases immersion.

5

Movement

The action turns into movement, and the energy builds.

6

Opened again

Returns to scale, creating closure and continuation.

Key principles

  • •Each shot has a defined purpose.
  • •Variation in shot scale creates rhythm.
  • •Composition guides attention.
  • •The sequence expresses loneliness, determination, and progress.
6

🌀 The Sequence’s Narrative Arc

Shot-by-shot logic forms a complete arc. A clear arc turns six separate shots into a scene that breathes and concludes.

Space Character Action Movement Release

🎯 The full arc

Space → Character → Action → Movement → Release

Opening at one scale and closing at the same scale creates closure and continuation — the scene feels complete without ending abruptly.

📝 Task

Create your own storyboard following the same pipeline:

Story → Character → Sketch Storyboard → Cinematic Render

  • 🔗Use the lesson’s project link for all prompts — feel free to reuse and adapt them.
  • 🎯Make sure every shot has a purpose and the sequence forms the Space → Release arc.

📌 Module Summary

✓
Node-based workflow — script and character inform the sketch, which informs the render.
✓
Sketch before render — solve the composition in black and white, then enhance realism.
✓
@separate references — @sketch for composition, @character for appearance.
✓
Story arc — Space → Character → Action → Movement → Release.

Next Module:

2.3 — Character, Costume, Setting & Shot List (with the actual complete prompts)