PTENES
TRACK 5

💼 Business & applied AI

From a real pain point to a paying offer — and from prototype to evaluated agent. Families 08 (Product, Business, and Monetization) and 09 (Digital Product, AI, and Prototyping) apply the language to what generates revenue and what delivers it: market, customer, offer, price on one side; MVP, agent, eval, guardrails of the other.

By the end of the track, you’ll write a defensible business thesis and design the AI agent that executes it — with evaluation before scaling.

2
Modules
16
Topics
~2h30
Duration
Advanced
Level
0%
0 of 16
COMMERCIAL THESIS · 5.1 /market /customer /offer /pricing TECHNICAL THESIS · 5.2 /prototype /agent /eval /guardrails Product that charges AND works

The track’s rule: the business thesis and the technical thesis go together—a product that charges but doesn’t work, or works but doesn’t charge, isn’t a product.

Course roadmap

Detailed content

5.1~75 min

💼 Product, business, and monetization

The 10 commands in family 08 — from market analysis to growth loops.

What it is:

Assesses a market's problem, demand, segments, competition, dynamics, and barriers—before any product idea.

Why learn:

Most products fail because there’s no market, not because there’s no code. Looking at the market first is the cheapest habit there is.

Key concepts:

real demand · competition · dynamics · barriers to entry.

What it is:

Define jobs (what the person is trying to accomplish), pain points, wants, context, current alternatives, and buying criteria.

Why learn:

You don't sell to a segment; you sell to a person with a job to do. Get the job wrong, and you build the wrong feature.

Key concepts:

job to be done · current alternatives · purchase criteria.

What it is:

/segment creates useful groups based on needs, behavior, or context; /position clarifies who it’s for, what problem it solves, which category it’s in, what makes it different, and the proof.

Why learn:

Positioning is the decision all others inherit — price, channel, messaging. Without it, every piece of marketing reinvents the product.

Key concepts:

segment by need · category · difference · proof.

What it is:

Organizes the promise, deliverables, price, proof, perceived risk, and call to action into a complete offer.

Why learn:

The product is what you make; the offer is what the customer buys. Good products with confusing offers don't sell.

Key concepts:

promise · deliverables · proof · risk reversal · CTA.

What it is:

Compares value-capture models, willingness to pay, unit economics, and sales simplicity.

Why learn:

Price is a business's highest-leverage decision and the one that gets the least methodical attention. A 10% change in price affects profit more than a 10% change in any cost.

Key concepts:

willingness to pay · unit economics · pricing model.

What it is:

Converts existing assets—audience, data, software, knowledge, or distribution—into revenue models.

Why learn:

Almost every business is sitting on assets that cost nothing. Monetizing means looking at what already exists and asking, “Who would pay for this, and in what format?”

Key concepts:

latent asset · revenue format · billing channel.

What it is:

/businessmodel maps value creation, delivery, and capture, costs, channels, and advantages; /moat assesses what prevents copying—brand, data, network, distribution, switching costs, scale, know-how, speed.

Why learn:

A business model without a moat is public proof that money can be made there—for anyone with more capital than you.

Key concepts:

value creation/delivery/capture · moat · switching costs.

What it is:

Identifies loops, channels, bottlenecks, metrics, experiments, and retention mechanisms — the system that grows the business without relying on linear effort.

Why learn:

Campaign-driven growth dies when the campaign ends. Loop-driven growth feeds on its own results.

Key concepts:

growth loop · bottleneck · retention before acquisition.

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5.2~75 min

🤖 Prototyping and AI agents

The 10 commands in family 09 — from the smallest testable artifact to an agent with evaluation and limits.

What it is:

/prototype reduces the idea to the smallest artifact capable of validating the critical hypothesis; /MVP chooses the minimum set of capabilities that delivers value and generates real learning.

Why learn:

Every week you spend building before testing is a week betting that you guessed right. A prototype buys the answer at the lowest cost.

Key concepts:

critical hypothesis · minimum artifact · learning before scaling.

What it is:

Define requirements, interfaces, behavior, limits, exceptions, and acceptance criteria—the contract before the code.

Why learn:

The spec is the document that gets the model (or developer) to build what you intended, not what they imagined. Without a spec, every iteration is a surprise.

Key concepts:

acceptance criteria · behavior in exceptional cases · out of scope.

What it is:

Define an AI agent’s objective, tools, memory, rules, inputs, outputs, limits, and evaluation in a single design.

Why learn:

An agent without a project is a chatbot with tool access—the worst of both worlds. /agent forces you to make the eight decisions before the first line.

Key concepts:

single objective · tools · memory · limits · evaluation.

What it is:

/prompt specifies the role, objective, context, rules, tools, format, and quality criteria; /tools maps tasks to tools and defines when to use, not use, or escalate.

Why learn:

A prompt is the agent’s source code. A tool without usage rules is a button the agent presses whenever it wants—including when it shouldn’t.

Key concepts:

role · rules · output format · when not to use the tool.

What it is:

Separates session memory, profile, persistent facts, history, and update policy—what the agent remembers, for how long, and who can change it.

Why learn:

Poorly designed memory is an agent that forgets what matters and remembers what it should forget. An update policy keeps memory from turning into junk.

Key concepts:

session vs. persistent · profile · update policy.

What it is:

Define test cases, criteria, metrics, critical failures, and the passing threshold—the test suite that determines whether the agent can be rolled out to more people.

Why learn:

Without evals, every prompt change is a roll of the dice. With evals, it's an experiment with a result.

Key concepts:

test cases · critical failure · approval threshold.

What it is:

Creates rules for safety, authorization, validation, fallback, and escalation — what the agent doesn’t do, what it does when it doesn’t know, and when it calls a human.

Why learn:

Every agent will encounter a situation the project didn’t anticipate. Guardrails determine whether that becomes a "I don’t know, I’ll ask" or an incident.

Key concepts:

authorization · input/output validation · fallback · escalation.

What it is:

Maps systems, APIs, authentication, data, events, errors, and synchronization—how the agent communicates with the world that already exists.

Why learn:

A standalone agent is a demo. An integrated agent is a product—and integration is where 70% of the real effort lies.

Key concepts:

API contract · authentication · error handling · synchronization.

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