Personalities and profiles
In the multiplayer space, each member has a profile. For people, the profile says what they do. For agents, it also says how they think and speak. The source video shows both kinds of profile, and that is what makes it possible to call the right agent for each task.
1. Person profile
| Field | Example |
|---|---|
| Role | video editor, operations manager, presenter |
| Responsibilities | what is theirs in the workflow |
| Current goals | goals for the week or month |
| Work context | tools they use, hours, how they prefer to be addressed |
The video shows that each person fills this in on joining, in a kind of interview with the agent, and the agents then use this information (for example, to know whom to chase for a task).
2. Agent profile
| Field | What it defines |
|---|---|
| Name and owner | who it is and whom it belongs to |
| Specialty | where it is good (text, code, design, finance) |
| Model and reasoning level | how much it "thinks" before answering, and how much it costs |
| Where it runs | on the owner's machine (subscription) or in the cloud (per use) |
| Personality | temperament: direct, careful, provocative, didactic |
| How it thinks | method: checklist, questions before acting, always with sources |
| Voice | tone and vocabulary, formal or informal, short sentences |
| Quota | how much of the subscription remains (the video shows "97% remaining") |
| Status | online or offline |
3. Intelligence levels
The video shows hosted agents with three levels. The cost difference is the one it reports:
| Level | Typical use | Relative cost (according to the video) |
|---|---|---|
| Fast | administrative tasks, triage, short answers | 1/10 of the top level |
| Pro | reasoning, analysis, decisions | half of the top |
| Top | complex systems, engineering, design | reference (the author says he uses the strongest model available) |
Possibility: build the team by level, with a fast reception agent, pro agents for analysis and a top one only for heavy work. This controls cost without losing quality where it matters.
4. Personality archetypes
Personalities that make sense in a shared space:
| Archetype | Role in the channel | Where it appears |
|---|---|---|
| Leader / orchestrator | Receives the request, distributes it to the others and joins the result | All scenarios; in the video, the workspace's lead agent |
| Specialist | Does one thing, done well (design, code, text, data) | Department and company |
| Project manager | Chases deadlines, does the daily check-in, flags who is late | Department and company |
| Council | Optimist, devil's advocate and neutral discuss before the human decides | Important decisions |
| Reviewer | Checks the other agents' work before it reaches the human | Any flow with publishing |
| Receptionist | First contact with a customer or supplier, in the brand's tone | Scenario 6 |
| Game master | Narrates, applies rules and keeps the world coherent | Scenario 5 |
| NPC | Character with its own story, motivation and memory | Scenario 5; each player talks to it in private [14] |
| Tutor | Teaches, chases delivery and unlocks the next stage | Course as a game |
| Owner's twin | Speaks like the owner, with their knowledge, when the owner is away | Scenario 2; the video describes the wish that colleagues could "write to my AI system" |
5. How personality combines with the rules
- Personality never overrides the limits. A "provocative" agent still cannot publish without approval. (See Limits and security.)
- Personality lives in a file, editable by the owner, and not scattered across prompts.
- Every personality identifies itself as an agent. The possible exception is a deduction game in which everyone knows the rule beforehand.
- Consistency: the same personality in all channels, or one variation per channel (more formal with a customer, looser with the team)?
6. Risks
- Personality too strong: the "know-it-all" agent runs over the human decision.
- Owner's twin: answering as the owner, without them knowing, can compromise them. Always make clear it is the agent speaking.
- NPC without memory: a character that forgets what it said breaks the game. Long memory is still a bottleneck [16].
- Many personalities in the same channel: they become noise. Better a few agents with clear roles.
7. Open
- Who defines the personality: the agent's owner or the channel administrator?
- A single personality or one per channel?
- Is it worth having a "catalog" of ready-made personalities (leader, reviewer, council) for people getting started?
- Can the owner's twin answer alone or does it always warn the owner first?