PagesThe ideaPossible forms of the systemTechnical base optionsOpen design questionsLimits and securityPersonalities and profilesUse scenariosScenario 1: Local use: me and my agentsScenario 2: Me, my agents and guestsScenario 3: Company: one departmentScenario 4: The whole companyScenario 5: GamesScenario 6: Customers and suppliersPossibilities for companiesPossibilities for gamesThe INEMA case (for discussion)Sources

Limits and security

When several people and several agents share the same space, the risk stops being "the agent made a mistake" and becomes "the agent made a mistake on someone's behalf, toward an outsider, with nobody seeing". This page gathers the possible safeguards. None is decided: each has a cost, and the more open the scenario, the more of them become mandatory.

1. Operating limits

Limit Why it exists Possibilities
Turn cap between agents Two agents talking alone can loop and burn the subscription Maximum N exchanges per thread · stop and call a human when the cap is reached · only the lead agent can answer another agent
Who can call whom Avoids long chains (A calls B, which calls C...) that nobody follows List of allowed calls per channel · maximum depth of 1 or 2
Budget per room and per agent Hosted agents charge per use; subscriptions have a weekly limit Daily or weekly cap · warning at 80% · automatic pause at the cap
Subscription limit An agent on the owner's subscription has a weekly quota. The video shows the panel with "97% remaining" Show the quota in the agent's profile · switch to a cheaper agent when the quota runs out
Message rate An agent can flood the channel Maximum messages per minute · group updates into a summary
Schedule Overnight automation reaches customers or wakes the team Quiet window · queue for the next business hour
Availability An agent on a subscription disappears when the machine shuts down (video warning) Always-on machine · VPS · hosted agent as backup · "online/offline" indicator in the profile
Memory and context A long thread overflows the context and the agent "forgets" Automatic thread summary · channel memory separate from personal memory

2. Security

Identity

Permissions

Prompt injection

Human approval

Secrets

Isolation

Logging and audit

Stop button

Personal data

3. Which safeguards each scenario requires

Safeguard 1 Local 2 Guests 3 Department 4 Company 5 Games 6 Customers
Turn cap between agents recommended yes yes yes yes yes
Budget per room/agent optional recommended yes yes yes yes
Read/write/execute permission — yes yes yes yes yes
Third-party message = data — yes yes yes yes critical
Approval for external action recommended yes yes yes optional critical
Isolation (sandbox) — recommended recommended yes yes critical
Full audit optional recommended yes critical optional critical
LGPD — — depends yes depends critical
Agent identified as agent — yes yes yes depends on the game critical

4. Open

  1. Is the turn cap between agents fixed or adjustable per channel?
  2. Who can create a new agent: any member or only the administrator?
  3. In deduction games ("who is human?"), hiding that it is an agent is the point of the game. Does this hold only inside the game, with everyone knowing the rule beforehand?
  4. Does the audit log stay forever or does it have a retention period?