PagesThe ideaPossible forms of the systemTechnical base optionsOpen design questionsLimits and securityPersonalities and profilesUse scenariosScenario 1: Local use: me and my agentsScenario 2: Me, my agents and guestsScenario 3: Company: one departmentScenario 4: The whole companyScenario 5: GamesScenario 6: Customers and suppliersPossibilities for companiesPossibilities for gamesThe INEMA case (for discussion)Sources

The idea

Where the idea came from

A video by a content creator shows a workspace where humans and agents work together.

What the video shows:

What we want to explore: a concept system where the messages from Telegram bots, agents and users arrive and stay visible in one place, and think about how this would serve companies and games.

The thesis under discussion: single-player × multiplayer

In favor of the thesis - The market is moving this way. Block launched Buzz, an open space where humans and agents share channels [1][2][3]. A field report from Anthropic describes a Claude working with several people at once in Slack, with its own credential and memory [5]. The same summary says YC started asking for "shared agent sessions" that the team watches, redirects and hands off [5]. - Avoids duplicate work: today each person builds their own integrations and skills (argument from the video and from [4]). - Makes visible what today stays hidden in separate terminals and bots.

Against the thesis, or cautions - It can become "yet another Slack": noise, too many messages, nobody reads. - The video itself admits all of this could already be assembled before, just with more technical effort. - The category is still forming [5]. Buzz declares itself unfinished [1][3].

Open question: is the main gain collaborating (several people) or observing (one person watching several agents)? In the INEMA case, today the second seems to weigh more.