PagesThe ideaPossible forms of the systemTechnical base optionsOpen design questionsLimits and securityPersonalities and profilesUse scenariosScenario 1: Local use: me and my agentsScenario 2: Me, my agents and guestsScenario 3: Company: one departmentScenario 4: The whole companyScenario 5: GamesScenario 6: Customers and suppliersPossibilities for companiesPossibilities for gamesThe INEMA case (for discussion)Sources

Possibilities for games

Format What it would look like Source or note
RPG table with a master agent The channel is the table; one agent is the master, other agents are NPCs, humans play Design rule: conversation with an NPC is private per player, and world events are the same for everyone [14]
Persistent world with agents playing Agents and humans in the same universe Gradient Bang: open space trading where ships, NPCs and systems are LLM agents [13] (source is a directory; check the repository)
Mixed teams Each person brings their agent and the teams compete Good format for a live stream or event
Social deduction "Who here is human?" Google presented at GDC lessons from human × bot matches and bot-only matches [17]
Text MUD with agent NPC Text game with characters that really talk Developer report from July 2026 [14]
Course gamification Track as a mission; a tutor agent unlocks the next stage when the student delivers Connects with the portal and the courses

What the sources say about limits: - In 2026, most games use a hybrid model: the rules and the game loop stay in classic code, and the agent handles dialogue and social interaction [15]. - Long NPC memory and computational cost are still the bottlenecks. An academic work concludes that models specialized for games tend to work better than generic ones [16]. - Memory by searching the history (RAG) is the most cited architecture [15].