Possibilities for games
| Format | What it would look like | Source or note |
|---|---|---|
| RPG table with a master agent | The channel is the table; one agent is the master, other agents are NPCs, humans play | Design rule: conversation with an NPC is private per player, and world events are the same for everyone [14] |
| Persistent world with agents playing | Agents and humans in the same universe | Gradient Bang: open space trading where ships, NPCs and systems are LLM agents [13] (source is a directory; check the repository) |
| Mixed teams | Each person brings their agent and the teams compete | Good format for a live stream or event |
| Social deduction | "Who here is human?" | Google presented at GDC lessons from human × bot matches and bot-only matches [17] |
| Text MUD with agent NPC | Text game with characters that really talk | Developer report from July 2026 [14] |
| Course gamification | Track as a mission; a tutor agent unlocks the next stage when the student delivers | Connects with the portal and the courses |
What the sources say about limits: - In 2026, most games use a hybrid model: the rules and the game loop stay in classic code, and the agent handles dialogue and social interaction [15]. - Long NPC memory and computational cost are still the bottlenecks. An academic work concludes that models specialized for games tend to work better than generic ones [16]. - Memory by searching the history (RAG) is the most cited architecture [15].